Mechwarrior Online

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(Redirected from MechWarrior (reboot))
  • Sep 17, 2013 MechWarrior Online Summary: Set in the year 3049 during the early stages of a massive interstellar war, this MechWarrior project puts you in command of the most powerful war machine to ever walk.
  • You can help MechWarrior Online Wiki by expanding it. This article is a stub. You can help MechWarrior Online Wiki by expanding it. A Mercenary is a person who does not have an alliance with any particular.

As the inheritor of a once-glorious Mercenary company, reborn in the flames of its near destruction at the hands of conspiring factions, your quest for glory and revenge will stretch years and light-years as you chase threads of interstellar intrigue in your journey to become an elite MechWarrior and mercenary commander.

Developer(s)Piranha Games
Publisher(s)Infinite Game Publishing
Piranha Games (since 2014)[1]
SeriesMechWarrior
EngineCryEngine 3[2]
Platform(s)Microsoft Windows
Release
Genre(s)Vehicle simulation
Mode(s)Multiplayer

MechWarrior Online is a free-to-playvehicle simulationvideo game, officially launched during September 2013 by Piranha Games for Microsoft Windows. The game takes place within the larger BattleTech universe.

Mechwarrior online 2020

Gameplay[edit]

Players control large bipedal combat vehicles known as battlemechs and compete against other players. Winning battles against other players grants the winner experience and 'c-bills' for future purchases and customization.[3] The game features a variety of gameplay modes, including deathmatch, King of the Hill, and Conquest mode in which each team must secure and hold locations around the map.[4][5] The game also features a faction warfare system in which players align themselves with various factions and must secure control of planets on behalf of their own faction.

Development[edit]

Jordan Weisman, founder of Smith & Tinker and previously founder of the disbanded FASA Corporation which worked on the MechWarrior series, negotiated the license back from Microsoft after that software company had left the property idle for years. Russ Bullock of Piranha Games, a longtime fan of the series, contacted Weisman in October 2008 to discuss a collaborative prototype project that eventually became the new iteration of the MechWarrior series. In March 2009, after coming up with a presentation for a prototype scenario, both studios assigned a team of full-time designers and programmers.[6]

Mechwarrior Online Tiers

The game was officially announced in July 2009 with a three-minute debut trailer. At the time, the game was dubbed simply MechWarrior, as it was meant to be a reboot of the series and not a continuation of the previous four games.[7] The official title of MechWarrior Online came later in development. In October 2011 a Twitter campaign was launched as the start of the advertising campaign.[8]

On May 22, 2012, Piranha Games announced the start of closed beta testing for Mechwarrior Online.[9] The game was scheduled to enter open Beta on October 16, 2012, but the date was pushed back due to stability and playability issues. Open Beta commenced on October 29, 2012.[10]

The game was officially released on September 17, 2013.[11]

On September 1, 2014, Piranha Games acquired the game's publishing rights from Infinite Games Publishing.[12]

Marketing and release[edit]

As a pre-purchase promotion, MechWarrior Online offered three tiers of Founders packages—Legendary, Elite, and Veteran[13]—all of which provided advanced beta access. Founders packages also offered exclusive perks scaled based on price, including months of premium account access, in-game currency and Founder's Mechs. The Atlas was the first Founder's Mech to be unveiled. It made its debut in the first week of August 2012. The remaining three Mechs were the Hunchback, Jenner, and Catapult, for a total of four. Each Mech sported a unique paint job and unique in-game bonuses. The Founders program officially ended on October 14, 2012. The Founder's Packs raised more than US$5 million.[14]

Project Phoenix packages were announced on June 25, 2013. The package has four tiers, offering a new BattleMech from each weight class, along with premium time and cockpit items. The packages were delivered on October 15, 2013.[15] An additional package, the Saber Reinforcement, including two further medium class BattleMechs, was unveiled on August 28, 2013.[16]

On July 23, 2013, Piranha Games added a custom BattleMech for a player's daughter who died of cancer. The proceeds were donated to the Canadian Cancer Society.[17] At the end of the charity drive, over $122,000 USD was donated.[18]

On December 13, 2013, PGI introduced new Mech Packages that include Clan Mechs. Gold-plated mechs were also announced.[19] Player backlash over the gold plated mechs noted the high price of the packages for a small free-to-play game, as well as the addition of such items while other player-requested features have not been addressed.[20][21]

On September 14, 2014, PGI introduced a second Clan Mech Package that included the 2nd wave of Clan Mechs. Each package includes a custom chosen warhorn, mug and colors of any one of the chosen clans, increasing every time the next package was bought. If the player had previously bought the top tier package of the first Clan Mech package, they would receive the bonus Mech of the 2nd package. Clan packages would be sent to players who ordered them on December 16.[22]

On October 22, 2014, PGI introduced an Inner Sphere Mech package, Named Resistance. Each package included a badge and a faction pack. Each faction pack was doubled for each higher tier.[23]

The game was released for Steam on December 10, 2015.[24]

Legal issues[edit]

On September 3, 2009, shortly after posting preview videos and images of the game, IGN was issued a cease and desist order by Harmony Gold USA (owners of the Robotech franchise), citing copyright infringement over the use of several BattleMech designs allegedly based on mecha designs derived from the Macross series. Specifically, the trailer for MechWarrior featured the Warhammer, which is similar in design to the Destroid Tomahawk from the Macross and Robotech Series.[25] The Warhammer, as well as several other BattleMechs, such as the Marauder and Archer, were an important part of the early BattleTech universe and image, but were based on images from Macross and other mecha anime series that FASA had licensed from the original Japanese creators but which Harmony Gold claimed as their own property inside the United States.[26] In June 2011, Bryan Ekman, from Piranha Games, tweeted that there was, in fact, no dispute with Harmony Gold, and that they were not responsible for the game's delay.[27]

Reception[edit]

Aggregate scores
AggregatorScore
GameRankings70.60%[28]
Metacritic68/100[29]
Review scores
PublicationScore
GameSpot6.0/10[30]
GameTrailers6.0/10[31]
IGN7.3/10[32]
PC Gamer (UK)83/100[33]
GameFront60/100[34]

MechWarrior Online received mixed reviews from critics. Aggregating review websites GameRankings and Metacritic rated it as 70.60% and 68 respectively.[28][29]

IGN gave the game a score of 7.3, stating that gameplay is solid and characterized it as an alternative to twitch-reflex based shooters in that MechWarrior Online rewards cautious play, thoughtful weapon use, and using advanced tactics. However, IGN criticized the games for being inconsistent in that matches swing between fast and furious and long and drawn out.[32]

GameTrailers awarded a score of 6.0 out of 10 praising the ability for players to customize their BattleMechs, but criticizing the cumbersome user interface and that the game did a poor job at explaining its systems. GameTrailers also stated that though gameplay was generally enjoyable, it quickly became repetitive because only two game modes (Assault and Conquest) were available at the time of the review and that the game lacked a larger framework linking battles together.[31]

GameSpot gave MechWarrior Online a score of 60 out of 100. GameSpot praised MechWarrior Online's graphics, gameplay, and customization, but criticized it for its high learning curve, lack of game modes, and lack of maps that supported 12v12 gameplay.[30]

Delays of major features, design decisions, and lack of communication from the developers led to growing community backlash over the course of 2013.[35]

References[edit]

  1. ^Bullock, Russ (September 8, 2014). 'On Piranha Games (PGI) & Édition Jeux Infinis (IGP)'. Retrieved December 30, 2014.
  2. ^Goldfarb, Andrew (November 17, 2011). 'MechWarrior Online To Use CryENGINE 3'. IGN. IGN Entertainment. Retrieved September 10, 2013.
  3. ^'MWO: Game'. MechWarrior Online. Piranha Games. Retrieved September 10, 2013.
  4. ^'MWO: Game: Modes'. MechWarrior Online. Piranha Games. Retrieved September 10, 2013.
  5. ^'MWO: Game'. mwomercs.com. Retrieved January 10, 2018.
  6. ^Haynes, Jeff (July 9, 2009). 'MechWarrior Q&A - The First Details'. IGN. IGN Entertainment. Retrieved July 9, 2009.
  7. ^'MechWarrior Revealed'. IGN. IGN Entertainment. July 8, 2009. Retrieved May 16, 2012.
  8. ^'InnerSphereNews'. Retrieved October 4, 2011.
  9. ^'Operation: Inception'. MechWarrior Online. Piranha Games. May 22, 2012.
  10. ^Ekman, Bryan (October 27, 2012). 'What to expect on Monday October 29th (Open Beta)'. MechWarrior Online. Piranha Games.
  11. ^'Mechwarrior Online to launch September 17th'. MechWarrior Online. Piranha Games. July 3, 2013.
  12. ^Chalk, Andy (September 11, 2014). 'Mechwarrior Online rights returned to Piranha Games, 'more efficient development' promised'. PC Gamer. Future plc. Retrieved September 10, 2014.
  13. ^'MechWarrior Online Founders Package'. MechWarrior Online. Piranha Games.
  14. ^'Infinite Game Publishing & Piranha Games Secure $5 Million in Sales for MechWarrior Online Founder's Program' (Press release). Infinite Game Publishing. October 16, 2012.
  15. ^Reahard, Jef (June 25, 2013). 'MechWarrior Online reveals Project Phoenix pre-order program'. Massively. Joystiq. Archived from the original on June 29, 2013. Retrieved August 30, 2013.
  16. ^'Saber Reinforcement Package!'. MechWarrior Online. Piranha Games. August 28, 2013. Retrieved August 30, 2013.
  17. ^Clark, Matt (July 23, 2013). 'MechWarrior Online Honors Fallen Fan with Charity Drive'. IGN. IGN Entertainment.
  18. ^'Online gamers donate $122,210 in memory of 5-year-old'. CBC News. August 23, 2013. Retrieved August 30, 2013.
  19. ^http://mwomercs.com/forums/topic/160741-warhorn-and-module-details-released/
  20. ^Tassi, Paul (December 15, 2013). 'Free-to-Play MechWarrior Online Offends Players With $500 Golden Mechs'. Forbes. Retrieved December 15, 2013.
  21. ^Benson, Julian (December 14, 2013). 'Mechwarrior Online now has gold plated mechs. They'll set you back $500'. PCGamesN.com. Retrieved December 15, 2013.
  22. ^Bullock, Russ. 'Clan Wave 2'. mwomercs.
  23. ^http://mwomercs.com/news/2014/10/982-inner-sphere-resistance
  24. ^Skyes, Tom (November 14, 2015). 'MechWarrior Online heading to Steam in December'. PC Gamer. Retrieved November 15, 2015.
  25. ^Brudvig, Erik (September 3, 2009). 'MechWarrior 5 Trouble Brewing?'. IGN.
  26. ^Harmony Gold U.S.A. v. FASA Corporation, 1996 U.S. Dist. LEXIS 8353 (N.D. Ill. June 12, 1996).
  27. ^Ekman, Bryan (June 7, 2011). 'Just a small update'. Twitter.com. Retrieved November 4, 2011.
  28. ^ ab'Mechwarrior Online'. GameRankings. Retrieved November 14, 2013.
  29. ^ ab'Mechwarrior Online for PC'. Metacritic. Retrieved September 20, 2014.
  30. ^ abJohnson, Leif (September 27, 2013). 'MechWarrior Online Review'. GameSpot. Retrieved October 5, 2013.
  31. ^ abMoore, Ben (September 24, 2013). 'MechWarrior Online - Review'. GameTrailers. Retrieved October 5, 2013.
  32. ^ abTassi, Paul (September 27, 2013). 'MechWarrior Online Review'. IGN. Retrieved October 5, 2013.
  33. ^Lahti, Evan (October 26, 2013). 'Mechwarrior Online review'. Future Publishing Limited. Retrieved September 20, 2014.
  34. ^Tarason, Dominic (September 30, 2013). 'Mechwarrior Online Review: Grinding Gears'. Game Front. Retrieved September 20, 2014.
  35. ^https://web.archive.org/web/20130903001426/http://www.gamefront.com/mechwarrior-online-forum-ragesplosion/

External links[edit]

  • Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=MechWarrior_Online&oldid=999093715'
MechWarrior
Genre(s)Vehicle simulation
Vehicular combat
Developer(s)Dynamix
Activision
Zipper Interactive
FASA Interactive
Tsunami Visual Technologies
Wandering Samurai Studios
Personae Studios
Piranha Games
Publisher(s)Activision
Hasbro Interactive
Microsoft
Personae Studios
Infinite Game Publishing
Piranha Games
Platform(s)MS-DOS, Sharp X68000, PC-98, Super NES, Sega Genesis, Windows, Mac OS, PlayStation, Sega Saturn, Arcade, iOS
First releaseMechWarrior
1989
Latest releaseMechWarrior 5: Mercenaries
December 10, 2019

MechWarrior is a series of video games set in the fictional universe of BattleTech.

Games[edit]

Within the MechWarrior games, players take control of a single BattleMech and combat other BattleMechs, tanks, infantry, and more, from within the cockpit of their machine. A third-person alternate view is available in MechWarrior 2, 3, 4, Online, and 5. Both MechWarrior 2 and MechWarrior 3 were Origins Award winners, taking Best Fantasy or Science Fiction Computer Game 1995 and Best Action Computer Game 1999 respectively. MechWarrior: Living Legends was the recipient of the ModDB2009 Mod of the Year[1] and - due to rules preventing one mod from winning the same award twice[2] - an Honorable Mention in 2010. MechWarrior: Living Legends is not an actual MechWarrior mod, but rather a complete conversion of a completely unrelated game, Crysis Warhead.[3]

In-universe timeline[edit]

  • MechWarrior takes place at the end of the Third Succession War.
  • MechWarrior 2: 31st Century Combat, Ghost Bear's Legacy, Mercenaries, and MechWarrior Online deal with the events soon before, during, and soon after the Clan Invasion of the Inner Sphere.
  • MechWarrior 3 and MechCommander are concerned with different parts of 'Operation Serpent' and 'Operation Bulldog', the combined Inner Sphere counterattack against the Clans, targeted at the Smoke Jaguars.
  • MechWarrior 4: Vengeance, its expansions, and MechCommander 2 deal with the Federated Commonwealth Civil War.
  • MechWarrior 5: Mercenaries takes place during the Third Succession War.[4]

Live-action film[edit]

Electric Entertainment, a Hollywood production company founded by Dean Devlin, currently holds the option to produce a feature film based on the MechWarrior universe.[5] In 2003, Devlin approached Paramount to pitch the project but failed to receive funding. The project is currently in development limbo.[citation needed]

References[edit]

Mechwarrior Video Game

  1. ^'ModDB.com 2009 Mod of the Year winners'. webcitation.org: ModDB.com. Archived from the original on 11 August 2011. Retrieved 2 April 2011.
  2. ^'ModDB 2010 Mod of the Year awards and rules'. WebCite: ModDB.com, DesuraNET. Archived from the original on 14 December 2010. Retrieved 2 April 2011.
  3. ^'ModDB.com 2010 Players Choice Award'. webcitation.org: ModDB.com. Archived from the original on 23 April 2011. Retrieved 2 April 2011.
  4. ^MechWarrior 5: Mercenaries
  5. ^Linder, Brian (2003-02-27). 'Coming Soon: MechWarrior Movie'. IGN. Retrieved 2009-07-11.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=MechWarrior&oldid=997842461'




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